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From my perspective, there is a lot that doesn’t make sense (Destiny)

by CruelLEGACEY @, Toronto, Friday, January 05, 2018, 09:18 (2355 days ago) @ MacAddictXIV

Does it? I wouldn't mind if they took some liberties for the sake of gameplay. Modifiers, dynamic encounters that change depending on the situation, etc...

These would be ephemeral "challenge" variants of the main story missions that come and go as needed.


So you are saying, beat the campaign like everyone else in the same style but them open them up to be replayed with different variations? Because I'm pretty sure that exactly describes the strikes that were incorporated into the main mission :D

I’m not at all a fan of the “strikes as story missions” thing done in CoO. I actually thought the way the strikes were implemented in Vanilla Destiny (pre-Questification) worked well; complete a series of story missions in a given region, and cap off that area with a 3-player strike that acts as a sort of local boss fight. It had a great rhythm. The CoO thing just felt like trying to stretch as little content as possible out into a full expansion.

Besides, I think what is being suggested is not a merging of strikes and story missions. I think the idea is to have story missions built with little variants or encounter modifiers thrown in, so that they’re slightly different each time you replay them. Similar to what has been done with Strikes in the past.


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