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Why the Eververse hate? (Destiny)

by Coaxkez, Wednesday, January 03, 2018, 12:47 (2459 days ago) @ Mintz
edited by Coaxkez, Wednesday, January 03, 2018, 12:51

I think it's more to do with the way those microtransactions are presented, e.g. The Dawning, which is a huge event that exists pretty much entirely to advertise new MTX to the end user. Gamers don't mind MTX in theory, but they do when they're paraded directly into (and through) their gaming experience. MTX work best when they're kept mostly out of sight from the gamers who do not want to engage with them. Otherwise, gamers feel like they're being denied access to certain items because they don't want to pay up. Whether that's true or not, it's the way gamers feel about it, and the last thing you want as a developer is to leave your customers with a negative feeling about your product.

Loot boxes are another topic entirely. Don't even get me started. The ESRB ought to wake up and crack down on those things before the government steps in and does it for them. Tell me, how is a loot box different from a slot machine, apart from the nature of the reward being offered?


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