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From my perspective, there is a lot that doesn’t make sense (Destiny)

by MacAddictXIV @, Seattle WA, Friday, January 05, 2018, 12:44 (2355 days ago) @ CruelLEGACEY

I agree that that would be great. In a previous post I mentioned that they would also be constrained even more than the variations of strikes because of the nature of the story line. It can totally be done and it would also make the story have more flavor.


For story missions, they wouldn’t necessarily need new dialogue. Maybe just a few different variations of the enemy encounters?

Ideally, this wouldn’t be necessary at all. It would be amazing if the missions were designed in ways that presented the player with options (like “do I take the tank, the warthog, the chopper, or do I go on foot?”). Options like that create inherent replayability.

Yeah, it doesn't help that we, as Guardians, are a tank, warthog and chopper mixed into one :P


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