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From my perspective, there is a lot that doesn’t make sense (Destiny)

by MacAddictXIV @, Seattle WA, Thursday, January 04, 2018, 15:09 (2356 days ago) @ Coaxkez

IMO, the story missions should be designed with quality encounters in mind and just have dedicated variants designed for replayability.

So do for story missions like they do with strikes? I mean, they can't be as open with how they do it because it still has to fit within the context of the story line.


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