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Too long; do not read (Destiny)

by CruelLEGACEY @, Toronto, Thursday, July 30, 2015, 18:52 (3406 days ago) @ Claude Errera

First of all, I love that story. Sounds like a fantastic moment :)


This is what made me sad about your thread. (The CONCEPT is fantastic. Asking people to think about the things that impressed them... awesome.) You started the thread with "it has very few of these moments for me" - and a huge number of the people who replied agreed. Because they were judging those moments with TODAY'S eyes, and not thinking about the first time they saw whatever it was.

So that's not actually where I was coming from, or the point I was trying to get across. Not exactly. Re-reading my post, I think I perhaps wasn't specific enough. I wasn't just talking about the "oooh baby" moments, but what follows them as well.

With the Halo games, the "ooooh baby" moments I was referring to are moments that I have replayed over and over and over... as often or more than some of Destiny's missions. The point I was driving at was that the Halo games did a great job of presenting scenarios or encounters that were completely unlike the rest of the game. And that made the story missions far more replayable, because you felt like you were doing something totally different every 10-15 minutes.

Destiny, by comparison, repeats stuff a lot more. In Halo you might drive a warthog around the bend and find a clearing with 2 scarabs, a bunch of ghosts and banshees, marines in tanks and falcons, all squaring off to have an epic battle... and then you get to play the battle and it is unlike any other moment in the series! These unique set-piece moments are few and far between in Destiny. In my opinion, that is what leads to so many of the story missions feeling kind of the same as each other. There isn't much to set them apart from each other, with a few exceptions.

I love the world and mechanics of Destiny so much, sometimes my imagination runs wild with all the stuff I'd like to see happen in future story missions... more than "running into another room full of infantry, kill everything, run through a hallway into another room full of infantry, repeat". I like that, it's great. I just want more variety of experiences, and I was curious to hear if any moments in Destiny stuck out to the crew here at DBO the way some of my favorite Halo moments have stuck with me.


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