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For those talking about recharge rates (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, July 20, 2017, 09:30 (1804 days ago) @ Xenos

Original D1 recharge rates for grenade were 1:00, melee was 1:09. This was with Tier 0 and no perks that increase speeds. In D2 the recharge rate is 1:23 (from matches from last night I recorded) with no upgrades for both. There WILL be perks that affect this (in the DRE armor had perks that increased recharge rate, see this sheet transcribed from the DRE to see that there are perks for grenade, melee, super, and even class abilities. So as of right now the increased recharge rate is about 20%-33% longer. That's not really that bad. With armor perks giving us faster recharge rates and possibly even two charges (we know at least that Strikers get can dual lightning grenades from the Kostov gameplay) I think it'll be much more reasonable (though still slower than D1, which I'm 100% okay with).

I wish with dual charges they would charge simultaneously and independently. That would be so much better and more flexible than now where the second charges only when the first is full.


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