For those talking about recharge rates (Destiny)

by Xenos @, Shores of Time, Friday, July 21, 2017, 07:34 (2417 days ago) @ Blackt1g3r

Completely disagree.

So far, from my point of view, the gunplay is excellent with each gun performing well without any gun becoming the gun everyone has to have. If all they were to do is reduce the cooldowns (by implementing the cooldown reducing armor we’ve already seen in screenshots, if nothing else) and throw in cool exotics and, of course, give us more maps, I’d call this new version of the Crucible a significant improvement.

No, it’s not Titanfall. But I count that as a very good thing.

I should have clarified: everything I said in the post above was referring to PvE. I quite like how the game plays in PvP.

If they increase (and guarantee) heavy ammo drops like they said they'd do, that should open up the PvE gunplay quite a bit by not relegating heavy ammo to something you have to save for a boss.

Yeah that was the one complaint I had, which since they are addressing it I'm pretty happy. I especially liked that they said in the THAB that certain enemies would guarantee power ammo drops. It'd make me REALLY happy if that applied to Raids too. Just imagine in WotM if the cannon captains always dropped heavy.

Complete thread:

 RSS Feed of thread