Oh! (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Friday, July 21, 2017, 08:17 (2467 days ago) @ INSANEdrive

Played a bunch yesterday, wasn't too shocked at anything, but the one thing I'm having trouble describing is how the game looks and feels different than Destiny 1.

Something about the geometry and feedback doesn't seem quite...right. The geometry/colors almost remind me of Halo 5 more than Destiny. It's harder to tell exactly what is happening when you are shooting enemies, but I can't seem to identify what feedback mechanisms are missing or changed. Destiny 1 seemed very precise to me, but the D2 Beta seems "slimy" - to use the first word that popped into my head while playing the strike for the first time. I don't know how to relate that to specific differences.

Did anyone else notice something similar?

OH MY GOODNESS! This was in essence the graphic reservations I've formentioned.

For EXAMPLE, and only for example - I'm not going to talk about it yet. I have some reservations and concerns about Destiny 2 visuals. I expect I have these because I have some of that know how and trained eye. Yet it would be FOOLISH to say anything now, as all I have to go off of are trailers. What I see could be because of the nature of a beta, or it could be a world look that I am unaware of, or it could be resolution I watch something at... or... something else. I don't know. It's too early to say.

I posted this 8 days ago. Seeing I'm not alone in this, I'll allow a peek at my thoughts. After all, we are hands on now, so why not.

At first thought, this "look" is strictly Nessus. The HUGE use of bold White,Red,Green, and Black gives it a very Halo 5-ish look. Going through the Tower, which currently you can only do once per empty slot, I didn't have the same as strong impression.

In general I liked the ... [graphics?] of the Inverted Spire strike. I thought the area was pretty, and enticing. It was an area that I would like to be in, but it did feel somewhat overdone [with effects?] to me.

I did NOT like the graphics/art-direction of the Homecoming mission. I really dislike dirty busy environments. Also, everything feels so very... [overbaked?] to me, they've just done too much. Oversaturated, maybe that's a better word to describe it, and I don't just mean in colors, I mean in effects too. Too much. The strike also felt that way, but to a lesser degree.

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