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For those talking about recharge rates (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 21, 2017, 14:32 (1599 days ago) @ CruelLEGACEY

So many of Halo 1 - Reach's story beats land as well as they do because the player's adrenalin is pumping, or their nerves are frazzled, or they're feeling triumphant as a result of the combat scenario they just experienced. Destiny 1 failed to deliver that kind of experience for me, because until I maxed out my characters, I found the combat too dull to illicit those feelings. The Mission and Strike in the Destiny 2 Beta land even further away from what I'm hoping for.

Comparing it to Halo is tough, since Halo did combat about as well as you possibly could. Not only were the shooting mechanics solid, but it was all about space, and progression through the battlefield. Destiny never really had that ebb and flow to combat, where you were trying to take an area, get set back, only to bust through. You can kind of just sprint anywhere, so it's less important.


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