For those talking about recharge rates (Destiny)

by Harmanimus @, Friday, July 21, 2017, 15:35 (2412 days ago) @ Cody Miller

I would suggest a lot of that is a combination of map design (and there are definitely Destiny maps that wouldn't be out of place in a Halo game and vice versa) and resource allocation. Weapons/Grenades/Power Ups on map do a lot to motivate map flow and Destiny allows players to be more selective in how they engage on a given map.

I think there are benefits to both styles and don't consider one better than another. Albeit it would be interesting to see how Destiny would play with items on the map, or perhaps specific ammunition types and energy "charges."

Complete thread:

 RSS Feed of thread