Avatar

Overall (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, July 22, 2017, 11:41 (2693 days ago) @ Ragashingo

At some point, Destiny is “just” a FPS. In the same way I don’t look back at the opening mission of Halo 2 and complain that I never set foot on Earth in Halo, so I don’t have any motivation to defend it, it’s pretty silly to claim a lack of motivation or concern, as some have. It would take at least another good five minute cutscene to even begin to explore the full significance of the City and at that point we’d be at 10 minutes before even giving control to the player.

It doesn't have to be a cutscene. You can place the player in the city and let them wander around as you come back from a mission. Your 'quest giver' could be in the city, and you could get and receive a few before the Cabal show up. Look at the Market in Uncharted 4. Not only are there hundreds of people that are each doing their own thing and don't appear to be on a repeating pattern, but they can react to you if you pass by or bump them.

Put us in the city and let us look around a bit.


Complete thread:

 RSS Feed of thread