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On Storytelling (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 21, 2017, 15:05 (1640 days ago) @ dogcow

Reserving judgement fully until the game ships. But…

Remember how the battle of Hoth started?

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Those tiny dots are the Imperial Walkers. We see them coming from literally miles away. They are unstoppable, mowing everything down. Weapons do not harm them. Luke has to come up with a crazy plan to even take one down. They just keep marching. It's drawn out more, and there's a sense of dread and defeat.

Why does our character enter the fight so late? We make it to the tower near the end of the battle. Would it have not been better to put our character in the room with Zavala, Cayde, and Ikora (or even a time before this moment)? To feel the impending danger? To then take control running to our battle stations, like in Halo 2? To see the people of the tower begin to start to panic? When we enter the hallway with Shaxxx, there's all these civilians… but it doesn't register because we don't have a glimpse of the tower and all these people BEFORE the attack.

Why do we not save those civilians ourselves? Why do we not fight off cabal as we put people on ships out of there? Why do WE not discover the speaker is missing? I did not feel much agency or like what I was doing was actually helping things…

We meet with Amanda. The screen fades, and we go inside her cockpit as she flies around. We are supposed to be in the ship right? So why do we not see ourselves beamed aboard? Interact with Amanda? We don't even see ourselves get dropped off on the Cabal ship. Watch that cutscene… it's like we aren't even there. The first time, I was legitimately confused as to what I was supposed to be watching. All this shit should be in engine so our guardian can interact and feel a part of this world!

I didn't really ever feel like I was that much IN the battle. And by the time you do, it's over. It is the same problem with Destiny. There are all these wonderful threads of the world, yet they not all woven into a tapestry.

But given that, we have what could be a good villain and a potentially interesting road to defeat him. I had fun playing the mission, but I am not sure the quality of the storytelling is quite there yet. I get that Des2ny is an action game, but a little calm before the storm would have gone a long way.


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